// *** LICENSE HEADER ***
// Filename: ./creditsglcode.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
//openGL code for the credit generating resource

glBegin(GL_TRIANGLES);
glTexCoord2d(0.615531, 0.830870); glNormal3f(0.984832, 0.039399, 0.168798); glVertex3f(0.102963, 0.000000, 0.054888);
glTexCoord2d(0.485261, 0.953685); glNormal3f(0.984191, -0.174902, -0.027345); glVertex3f(0.109483, -0.035572, -0.020694);
glTexCoord2d(0.467608, 0.827971); glNormal3f(0.978607, 0.205542, 0.006104); glVertex3f(0.109483, 0.035572, -0.020694);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.994331, 0.203251); glNormal3f(0.155248, -0.976989, 0.146153); glVertex3f(0.059902, -0.126009, 0.093896);
glTexCoord2d(1.000000, 0.507670); glNormal3f(-0.132694, -0.991119, -0.004059); glVertex3f(0.000000, -0.115117, -0.020694);
glTexCoord2d(0.876379, 0.449458); glNormal3f(0.605274, -0.766808, -0.213538); glVertex3f(0.067664, -0.093131, -0.020694);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.570515, 0.381549); glNormal3f(-0.649770, -0.754265, 0.093905); glVertex3f(-0.083298, -0.060519, 0.054888);
glTexCoord2d(0.441181, 0.500348); glNormal3f(-0.880947, -0.471816, -0.035524); glVertex3f(-0.109483, -0.035572, -0.020694);
glTexCoord2d(0.406863, 0.346296); glNormal3f(-0.574023, -0.804163, 0.154210); glVertex3f(-0.067664, -0.093131, -0.020694);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.153535, 0.201111); glNormal3f(-0.715751, 0.659444, 0.229743); glVertex3f(-0.083298, 0.060519, 0.054888);
glTexCoord2d(0.000000, 0.278224); glNormal3f(-0.574023, 0.804163, 0.154210); glVertex3f(-0.067664, 0.093131, -0.020694);
glTexCoord2d(0.010296, 0.116228); glNormal3f(-0.920072, 0.391644, 0.008087); glVertex3f(-0.109483, 0.035572, -0.020694);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.624961, 0.507670); glNormal3f(0.140019, 0.977660, 0.156682); glVertex3f(0.050540, 0.126009, 0.092336);
glTexCoord2d(0.429337, 0.666048); glNormal3f(0.607959, 0.775262, -0.171117); glVertex3f(0.067664, 0.093131, -0.020694);
glTexCoord2d(0.385066, 0.529770); glNormal3f(-0.143529, 0.989624, -0.001679); glVertex3f(0.000000, 0.115117, -0.020694);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.738072, 0.953480); glNormal3f(0.910581, -0.330119, 0.248604); glVertex3f(0.107308, -0.085644, 0.107167);
glTexCoord2d(0.485261, 0.953685); glNormal3f(0.984191, -0.174902, -0.027345); glVertex3f(0.109483, -0.035572, -0.020694);
glTexCoord2d(0.615531, 0.830870); glNormal3f(0.984832, 0.039399, 0.168798); glVertex3f(0.102963, 0.000000, 0.054888);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.743318, 0.411310); glNormal3f(0.984191, -0.174902, -0.027345); glVertex3f(0.109483, -0.035572, -0.020694);
glTexCoord2d(0.883046, 0.131775); glNormal3f(0.910581, -0.330119, 0.248604); glVertex3f(0.107308, -0.085644, 0.107167);
glTexCoord2d(0.876379, 0.449458); glNormal3f(0.605274, -0.766808, -0.213538); glVertex3f(0.067664, -0.093131, -0.020694);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.994331, 0.203251); glNormal3f(0.155248, -0.976989, 0.146153); glVertex3f(0.059902, -0.126009, 0.093896);
glTexCoord2d(0.876379, 0.449458); glNormal3f(0.605274, -0.766808, -0.213538); glVertex3f(0.067664, -0.093131, -0.020694);
glTexCoord2d(0.883046, 0.131775); glNormal3f(0.910581, -0.330119, 0.248604); glVertex3f(0.107308, -0.085644, 0.107167);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.385066, 0.186052); glNormal3f(-0.132694, -0.991119, -0.004059); glVertex3f(0.000000, -0.115117, -0.020694);
glTexCoord2d(0.590520, 0.000000); glNormal3f(0.155248, -0.976989, 0.146153); glVertex3f(0.059902, -0.126009, 0.093896);
glTexCoord2d(0.571696, 0.230342); glNormal3f(-0.412976, -0.886227, 0.209784); glVertex3f(-0.030261, -0.093131, 0.068159);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.385066, 0.186052); glNormal3f(-0.132694, -0.991119, -0.004059); glVertex3f(0.000000, -0.115117, -0.020694);
glTexCoord2d(0.571696, 0.230342); glNormal3f(-0.412976, -0.886227, 0.209784); glVertex3f(-0.030261, -0.093131, 0.068159);
glTexCoord2d(0.406863, 0.346296); glNormal3f(-0.574023, -0.804163, 0.154210); glVertex3f(-0.067664, -0.093131, -0.020694);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.570515, 0.381549); glNormal3f(-0.649770, -0.754265, 0.093905); glVertex3f(-0.083298, -0.060519, 0.054888);
glTexCoord2d(0.406863, 0.346296); glNormal3f(-0.574023, -0.804163, 0.154210); glVertex3f(-0.067664, -0.093131, -0.020694);
glTexCoord2d(0.571696, 0.230342); glNormal3f(-0.412976, -0.886227, 0.209784); glVertex3f(-0.030261, -0.093131, 0.068159);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.662657, 0.507670); glNormal3f(-0.975097, -0.083041, 0.205512); glVertex3f(-0.129130, -0.018724, 0.088443);
glTexCoord2d(0.441181, 0.500348); glNormal3f(-0.880947, -0.471816, -0.035524); glVertex3f(-0.109483, -0.035572, -0.020694);
glTexCoord2d(0.570515, 0.381549); glNormal3f(-0.649770, -0.754265, 0.093905); glVertex3f(-0.083298, -0.060519, 0.054888);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.039799, 0.013502); glNormal3f(-0.880947, -0.471816, -0.035524); glVertex3f(-0.109483, -0.035572, -0.020694);
glTexCoord2d(0.235931, 0.000000); glNormal3f(-0.975097, -0.083041, 0.205512); glVertex3f(-0.129130, -0.018724, 0.088443);
glTexCoord2d(0.010296, 0.116228); glNormal3f(-0.920072, 0.391644, 0.008087); glVertex3f(-0.109483, 0.035572, -0.020694);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.153535, 0.201111); glNormal3f(-0.715751, 0.659444, 0.229743); glVertex3f(-0.083298, 0.060519, 0.054888);
glTexCoord2d(0.010296, 0.116228); glNormal3f(-0.920072, 0.391644, 0.008087); glVertex3f(-0.109483, 0.035572, -0.020694);
glTexCoord2d(0.235931, 0.000000); glNormal3f(-0.975097, -0.083041, 0.205512); glVertex3f(-0.129130, -0.018724, 0.088443);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.182699, 0.348156); glNormal3f(-0.466353, 0.838954, 0.280435); glVertex3f(-0.030261, 0.093131, 0.068159);
glTexCoord2d(0.000000, 0.278224); glNormal3f(-0.574023, 0.804163, 0.154210); glVertex3f(-0.067664, 0.093131, -0.020694);
glTexCoord2d(0.153535, 0.201111); glNormal3f(-0.715751, 0.659444, 0.229743); glVertex3f(-0.083298, 0.060519, 0.054888);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.000000, 0.278224); glNormal3f(-0.574023, 0.804163, 0.154210); glVertex3f(-0.067664, 0.093131, -0.020694);
glTexCoord2d(0.182699, 0.348156); glNormal3f(-0.466353, 0.838954, 0.280435); glVertex3f(-0.030261, 0.093131, 0.068159);
glTexCoord2d(0.012844, 0.437609); glNormal3f(-0.143529, 0.989624, -0.001679); glVertex3f(0.000000, 0.115117, -0.020694);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.241700, 0.547881); glNormal3f(0.140019, 0.977660, 0.156682); glVertex3f(0.050540, 0.126009, 0.092336);
glTexCoord2d(0.012844, 0.437609); glNormal3f(-0.143529, 0.989624, -0.001679); glVertex3f(0.000000, 0.115117, -0.020694);
glTexCoord2d(0.182699, 0.348156); glNormal3f(-0.466353, 0.838954, 0.280435); glVertex3f(-0.030261, 0.093131, 0.068159);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.687251, 0.638376); glNormal3f(0.886074, 0.377819, 0.268532); glVertex3f(0.097946, 0.085644, 0.105606);
glTexCoord2d(0.429337, 0.666048); glNormal3f(0.607959, 0.775262, -0.171117); glVertex3f(0.067664, 0.093131, -0.020694);
glTexCoord2d(0.624961, 0.507670); glNormal3f(0.140019, 0.977660, 0.156682); glVertex3f(0.050540, 0.126009, 0.092336);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.429337, 0.666048); glNormal3f(0.607959, 0.775262, -0.171117); glVertex3f(0.067664, 0.093131, -0.020694);
glTexCoord2d(0.687251, 0.638376); glNormal3f(0.886074, 0.377819, 0.268532); glVertex3f(0.097946, 0.085644, 0.105606);
glTexCoord2d(0.467608, 0.827971); glNormal3f(0.978607, 0.205542, 0.006104); glVertex3f(0.109483, 0.035572, -0.020694);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.615531, 0.830870); glNormal3f(0.984832, 0.039399, 0.168798); glVertex3f(0.102963, 0.000000, 0.054888);
glTexCoord2d(0.467608, 0.827971); glNormal3f(0.978607, 0.205542, 0.006104); glVertex3f(0.109483, 0.035572, -0.020694);
glTexCoord2d(0.687251, 0.638376); glNormal3f(0.886074, 0.377819, 0.268532); glVertex3f(0.097946, 0.085644, 0.105606);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.999262, 0.060969); glNormal3f(0.142003, -0.453688, 0.879757); glVertex3f(0.046787, -0.085643, 0.162080);
glTexCoord2d(0.994331, 0.203251); glNormal3f(0.155248, -0.976989, 0.146153); glVertex3f(0.059902, -0.126009, 0.093896);
glTexCoord2d(0.883046, 0.131775); glNormal3f(0.910581, -0.330119, 0.248604); glVertex3f(0.107308, -0.085644, 0.107167);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.384970, 1.000000); glNormal3f(0.910581, -0.330119, 0.248604); glVertex3f(0.107308, -0.085644, 0.107167);
glTexCoord2d(0.217395, 0.932017); glNormal3f(0.693655, 0.044832, 0.718863); glVertex3f(0.080804, -0.001560, 0.123071);
glTexCoord2d(0.385066, 0.829097); glNormal3f(0.142003, -0.453688, 0.879757); glVertex3f(0.046787, -0.085643, 0.162080);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.212650, 0.731328); glNormal3f(0.063265, 0.007263, 0.997955); glVertex3f(0.000000, 0.000000, 0.148312);
glTexCoord2d(0.385066, 0.829097); glNormal3f(0.142003, -0.453688, 0.879757); glVertex3f(0.046787, -0.085643, 0.162080);
glTexCoord2d(0.217395, 0.932017); glNormal3f(0.693655, 0.044832, 0.718863); glVertex3f(0.080804, -0.001560, 0.123071);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.732061, 0.756099); glNormal3f(0.693655, 0.044832, 0.718863); glVertex3f(0.080804, -0.001560, 0.123071);
glTexCoord2d(0.738072, 0.953480); glNormal3f(0.910581, -0.330119, 0.248604); glVertex3f(0.107308, -0.085644, 0.107167);
glTexCoord2d(0.615531, 0.830870); glNormal3f(0.984832, 0.039399, 0.168798); glVertex3f(0.102963, 0.000000, 0.054888);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.743318, 0.340798); glNormal3f(-0.516800, -0.528001, 0.673849); glVertex3f(-0.080168, -0.054296, 0.143356);
glTexCoord2d(0.570515, 0.381549); glNormal3f(-0.649770, -0.754265, 0.093905); glVertex3f(-0.083298, -0.060519, 0.054888);
glTexCoord2d(0.571696, 0.230342); glNormal3f(-0.412976, -0.886227, 0.209784); glVertex3f(-0.030261, -0.093131, 0.068159);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.571696, 0.230342); glNormal3f(-0.412976, -0.886227, 0.209784); glVertex3f(-0.030261, -0.093131, 0.068159);
glTexCoord2d(0.743176, 0.043557); glNormal3f(0.142003, -0.453688, 0.879757); glVertex3f(0.046787, -0.085643, 0.162080);
glTexCoord2d(0.743318, 0.340798); glNormal3f(-0.516800, -0.528001, 0.673849); glVertex3f(-0.080168, -0.054296, 0.143356);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.212650, 0.731328); glNormal3f(0.063265, 0.007263, 0.997955); glVertex3f(0.000000, 0.000000, 0.148312);
glTexCoord2d(0.317964, 0.547881); glNormal3f(-0.516800, -0.528001, 0.673849); glVertex3f(-0.080168, -0.054296, 0.143356);
glTexCoord2d(0.385066, 0.829097); glNormal3f(0.142003, -0.453688, 0.879757); glVertex3f(0.046787, -0.085643, 0.162080);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.571696, 0.230342); glNormal3f(-0.412976, -0.886227, 0.209784); glVertex3f(-0.030261, -0.093131, 0.068159);
glTexCoord2d(0.590520, 0.000000); glNormal3f(0.155248, -0.976989, 0.146153); glVertex3f(0.059902, -0.126009, 0.093896);
glTexCoord2d(0.743176, 0.043557); glNormal3f(0.142003, -0.453688, 0.879757); glVertex3f(0.046787, -0.085643, 0.162080);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.342481, 0.143339); glNormal3f(-0.536668, 0.388195, 0.749168); glVertex3f(-0.080168, 0.016849, 0.143356);
glTexCoord2d(0.153535, 0.201111); glNormal3f(-0.715751, 0.659444, 0.229743); glVertex3f(-0.083298, 0.060519, 0.054888);
glTexCoord2d(0.235931, 0.000000); glNormal3f(-0.975097, -0.083041, 0.205512); glVertex3f(-0.129130, -0.018724, 0.088443);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.235931, 0.000000); glNormal3f(-0.975097, -0.083041, 0.205512); glVertex3f(-0.129130, -0.018724, 0.088443);
glTexCoord2d(0.371984, 0.040613); glNormal3f(-0.516800, -0.528001, 0.673849); glVertex3f(-0.080168, -0.054296, 0.143356);
glTexCoord2d(0.342481, 0.143339); glNormal3f(-0.536668, 0.388195, 0.749168); glVertex3f(-0.080168, 0.016849, 0.143356);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.212650, 0.731328); glNormal3f(0.063265, 0.007263, 0.997955); glVertex3f(0.000000, 0.000000, 0.148312);
glTexCoord2d(0.176393, 0.549750); glNormal3f(-0.536668, 0.388195, 0.749168); glVertex3f(-0.080168, 0.016849, 0.143356);
glTexCoord2d(0.317964, 0.547881); glNormal3f(-0.516800, -0.528001, 0.673849); glVertex3f(-0.080168, -0.054296, 0.143356);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.743318, 0.340798); glNormal3f(-0.516800, -0.528001, 0.673849); glVertex3f(-0.080168, -0.054296, 0.143356);
glTexCoord2d(0.662657, 0.507670); glNormal3f(-0.975097, -0.083041, 0.205512); glVertex3f(-0.129130, -0.018724, 0.088443);
glTexCoord2d(0.570515, 0.381549); glNormal3f(-0.649770, -0.754265, 0.093905); glVertex3f(-0.083298, -0.060519, 0.054888);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.385066, 0.464378); glNormal3f(0.088260, 0.433760, 0.896664); glVertex3f(0.037425, 0.085643, 0.160519);
glTexCoord2d(0.241700, 0.547881); glNormal3f(0.140019, 0.977660, 0.156682); glVertex3f(0.050540, 0.126009, 0.092336);
glTexCoord2d(0.182699, 0.348156); glNormal3f(-0.466353, 0.838954, 0.280435); glVertex3f(-0.030261, 0.093131, 0.068159);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.182699, 0.348156); glNormal3f(-0.466353, 0.838954, 0.280435); glVertex3f(-0.030261, 0.093131, 0.068159);
glTexCoord2d(0.342481, 0.143339); glNormal3f(-0.536668, 0.388195, 0.749168); glVertex3f(-0.080168, 0.016849, 0.143356);
glTexCoord2d(0.385066, 0.464378); glNormal3f(0.088260, 0.433760, 0.896664); glVertex3f(0.037425, 0.085643, 0.160519);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.212650, 0.731328); glNormal3f(0.063265, 0.007263, 0.997955); glVertex3f(0.000000, 0.000000, 0.148312);
glTexCoord2d(0.043866, 0.812902); glNormal3f(0.088260, 0.433760, 0.896664); glVertex3f(0.037425, 0.085643, 0.160519);
glTexCoord2d(0.176393, 0.549750); glNormal3f(-0.536668, 0.388195, 0.749168); glVertex3f(-0.080168, 0.016849, 0.143356);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.342481, 0.143339); glNormal3f(-0.536668, 0.388195, 0.749168); glVertex3f(-0.080168, 0.016849, 0.143356);
glTexCoord2d(0.182699, 0.348156); glNormal3f(-0.466353, 0.838954, 0.280435); glVertex3f(-0.030261, 0.093131, 0.068159);
glTexCoord2d(0.153535, 0.201111); glNormal3f(-0.715751, 0.659444, 0.229743); glVertex3f(-0.083298, 0.060519, 0.054888);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.858559, 0.683489); glNormal3f(0.693655, 0.044832, 0.718863); glVertex3f(0.080804, -0.001560, 0.123071);
glTexCoord2d(0.756308, 0.583464); glNormal3f(0.984832, 0.039399, 0.168798); glVertex3f(0.102963, 0.000000, 0.054888);
glTexCoord2d(0.858491, 0.507670); glNormal3f(0.886074, 0.377819, 0.268532); glVertex3f(0.097946, 0.085644, 0.105606);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.043770, 0.983805); glNormal3f(0.886074, 0.377819, 0.268532); glVertex3f(0.097946, 0.085644, 0.105606);
glTexCoord2d(0.043866, 0.812902); glNormal3f(0.088260, 0.433760, 0.896664); glVertex3f(0.037425, 0.085643, 0.160519);
glTexCoord2d(0.217395, 0.932017); glNormal3f(0.693655, 0.044832, 0.718863); glVertex3f(0.080804, -0.001560, 0.123071);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.212650, 0.731328); glNormal3f(0.063265, 0.007263, 0.997955); glVertex3f(0.000000, 0.000000, 0.148312);
glTexCoord2d(0.217395, 0.932017); glNormal3f(0.693655, 0.044832, 0.718863); glVertex3f(0.080804, -0.001560, 0.123071);
glTexCoord2d(0.043866, 0.812902); glNormal3f(0.088260, 0.433760, 0.896664); glVertex3f(0.037425, 0.085643, 0.160519);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.756308, 0.514490); glNormal3f(0.088260, 0.433760, 0.896664); glVertex3f(0.037425, 0.085643, 0.160519);
glTexCoord2d(0.687251, 0.638376); glNormal3f(0.886074, 0.377819, 0.268532); glVertex3f(0.097946, 0.085644, 0.105606);
glTexCoord2d(0.624961, 0.507670); glNormal3f(0.140019, 0.977660, 0.156682); glVertex3f(0.050540, 0.126009, 0.092336);
glEnd();
